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Skyrim Se Tree Mods

Skyrim Se Tree Mods Skyrim Se Tree Mods

Skyrim Special Edition - What is The Best Tree Overhaul Mod? I have found out that I love doing comparison videos XD. In this video I look at some of the best Skyrim Special Edition tree mods.

SSELODGen traditional tree LOD generation and DynDOLOD traditional tree LOD generation are the same.The only difference is that DynDOLOD can be used to apply rules/changes to tree references or base records before generating traditional tree LOD in order to set XESP Enable Parent or is Full LOD for example.If a set of billboards works for SSELODGen, it also works for DynDOLOD. SSELODGen traditional tree LOD generation and DynDOLOD traditional tree LOD generation are the same.The only difference is that DynDOLOD can be used to apply rules/changes to tree references or base records before generating traditional tree LOD in order to set XESP Enable Parent or is Full LOD for example.If a set of billboards works for SSELODGen, it also works for DynDOLOD. What are traditional Tree LOD's and what not?Skyrims tree LOD engine, which we sometimes call 2D tree LOD.

I use that term to differentiate a LOD tree either using the vanilla tree LOD engine, static object LOD or dynamic LOD. In default DynDOLOD LOD generation all 3 LODs are used for trees as they need it.When the ultra tree LOD options is used, then there is no traditional tree LOD and all LOD trees either use static object LOD or dynamic LOD.2.

When SSELODGEN does the same as Dyndolop why is my result not equal?Something in the load order could be different. Compare the log entries about the found / not found billboards dds files. See below though.3. The Reason why I try to understand Dyndolop is because I hoped to ged rid of these Aspen Trees inside Whiterun (Autumn of Whiterun-Mod) I thought I was reading somewhere that Dyndolop does another kind of LOD. I think thats the point with the Child.(inside Whiterun) and the XESP - Information. But how do I exactly do that?Read the manual section Custom Settings For Specific Mods - Mods that add trees to the same area as child worlds, it explains all that in detail.But anyway, the 2 Screenshots show that I see more trees in the back with SSELODgen. You said both do the same?My Screenshots of Dynd., SSELODgen and my Test ModLIst and Loadorder:This looks like the tree LOD distance (fTreeLoadDistance in SkyrimPrefs.ini) is different.

You can also set it from DynDOLODs MCM Settings Page.Again, see the manual for information about how to deal with trees in Whiterun.Regarding the mods I can only make general statements:. If a mod just adds more trees, then those tree will get LOD as long as billboards are installed for those type of trees.

If a mod changes trees meshes/textures it requires updated matching billboards for tree LOD to match. Install order of different tree mods require billboards to be in the same order so they keep matching. As explained in the earlier post the log helps with checking each tree / billboard directly in case there is mismatch of files.Edited by sheson, 27 September 2017 - 12:11 PM.

SSELODGen generates traditional tree LOD. If you use DynDOLOD to generate traditional tree LOD (Generate tree LOD checkbox checked), it is the same as SSELODGen.If you followed a 3rd party video to generate ultra tree LOD, then you most likely generated LOD trees in object LOD. As explained above, that is a different type of LOD. Then the fTreeLoadDistance setting has no effect.I suggest to read.Docstrees.ultra DynDOLOD-Trees.html to learn about ultra tree LOD.

Also check How LOD works in Skyrim in the manualEdited by sheson, 27 September 2017 - 12:59 PM. Just got answer from WazaLang @YT - I will do what he suggests first.Wazalang:1) Ok first thing I noticed is you're using an old version of Mod Organizer. The latest is v2.0.8.3 and this could be the issue alone. I would suggest updating to latest ver. 2) I see a mod called Vanilla Skyrim Lod Billboards? This could be causing issues despite being further up your mod list. You only need the Indistinguishable Billboards for Skyrim SE + the Billboards for the Tree Mods mentioned in the guide.

3) I noticed your plugins are not quite ordered correctly. I see you use LooT which is good but Alternate Start Live Another Life for example should be just above the DynDOLOD esp. It can cause lots of problems if it is not and LooT should put it there. Latest version of LooT is 0.11.0 and Masterlist Revision 98479a1. Make sure they are up to date so your load order is correct. 4) I think you said you tried with all other mods disabled but if not then definitely try this.

Skyrim Special Edition Tree Mods

Just use the mods in the guide and a new game. Don't try and load into a save as it could be corrupt and causing issues. (we need to get Dyndolod working correctly then we can build your list back up).

Your ini's look fine, I couldn't see any issues there at all. There's some work for you to start with. Hope it helps!

If not then I would try a DynDOLOD SSE forum where Sheson will no doubt get you sorted out. It is his baby and he knows all, while my knowledge is limited.. This is a oneDrive-Link to my Log and ini's and two pictures after dyndolod, one with tll command, if it helps. The log shoes that i.e.Check the last lines of the DynDOLOD log:00:21:35.569 Checking D:SkyWork DynDOLODLogsLODGenSSETamriellog.txt00:21:35.586 LODGenx64.exe check the logfile for errors D:SkyWork DynDOLODLogsLODGenSSETamriellog.txtSomething went wrong generating object LOD for the worldspaces.

That means object LOD is incomplete, thus the missing trees and the vanilla LOD in the distance. Check the mentioned logfiles(s) for error messages.The logs are supposed to end with someting likeLOD level 4 total triangles 13214158 reduced to 8745703Log ended at 16:13:59Code: 0In your case there maybe an error message or the log just stops after a Finished LOD level. In that case you need to bring the command prompt window to the front while it is running and see what it says, try to get a screenshot.TreeAspen04 TREE:0005FADA mesheslandscapetreestreeaspen04.nifBillboard not found,3D LOD found LOD4: meshes dyndolodlodtreestreeaspen04f4a29bcfpassthrulod.nifIt is normal that no one created a billboard for TreeAspen04.

That is usually because there is no vanilla tree LOD for that particular tree either, it is too small.And why is it ok to read so often that these N.dds's are not found and flat replacements are used instead, thats very often and would fit to the amount of trees that are missing.Currently billboards never have n.dds textures, because traditional tree LOD does not support/require them. When the billboards are used in object LOD - which requires n.dds textures - the default normal texture will be used. This just affects lighting behavior of billboards in object LOD. It actually makes them behave identical to traditional tree LOD. Thank you for all your answers. I learned not everything but a lot.

Finally WazaLang had the solution.My MO2 was just outdatet. Installed the last and now it worked.I've testet it now with lowest settings in Texgen and Dyndolod and it worked fine. Atm it runs at highest settings: Do I have to worry about all that 'LODGeneratorCMD' - Processes in my task Manager, with every Step there is one more. But nothing stoped till now.Again, thank you too for all your answers. Where do I best donate for you and Dyndolod?Edited by Zapp1980, 29 September 2017 - 10:04 AM. But shouldn't these process-windows not close after finishing?

They are still open when I click exit on dyndolod. I cant remember that this happend when I fist run it all at 256.I tried it again with highest settings an 4k Billbords from EVT but that did not work. At the first run I also did not notice these mentioned processwindows. Are there any recommended settings? Since I've installed MO2 again I also installed dyndolod new, this time without the test-exe. (and yes I did delete texgen and dyndolopoutput before every new run).

Skyrim Se Tree Mods